

I’m not sure I need to go into great deal about all the advantages offered by a mouse in keyboard in RTS play, but it is way easier to send separate groups of units to multiple points on the map, it is way easier to jump around the map by clicking on the minimap, it is way easier to micro injured units out of harm’s way. There, the game automatically connected with my Xbox version and I got to jump into the exact mission I was just starting as the save files synced.


I went to the Windows Store, was told I already owned the game, downloaded the 27 GB and ran it. I cannot tell you how much my opinion of the game has improved now that I’m able to use traditional mouse and keyboard controls for it via Xbox Play Anywhere. You can select local units, global units, a range of units, divide units into groups, snap back to your base, snap back to combat, a lot of tools that make the game definitely playable, but enjoyable? Not so much, for me at least.īut Halo Wars 2? Halo Wars 2 was made for Xbox Play Anywhere. Fundamentally, RTS games need cursors, and navigating one around with a joystick never feels right, even though the team has bent over backwards to try to ensure there are simplified controls. I know I probably haven’t been at it long enough, but nothing really feels intuitive. While the controls are good “for a console RTS,” I’ve still had problems with them as I’ve played even the early missions on Xbox.
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I got my code late, so I didn’t want to sprint through the game to try to hit the review embargo, but I’ve been playing it a lot the last few days and have some (unscored) thoughts all the same. To be frank, I’ve been struggling with Halo Wars 2 on Xbox One. However, “a good console RTS” is a bit of a weird phrase in a genre that has almost been exclusively defined by PC since its inception.
